SAMPLE UNBOXING – The Experience Consumers Don’t Get.
Sample Receiving Defining Moment No.1
So to finnish it off, here are some of my personal “Rules of Receiving Samples or Sampling”.
- Do not open someone else’s samples. If they are not by you, or not for you, you have ZERO right to open, assess or even handle the samples first. It’s disrespectful to the designer who made it.
- Always make sure that a junior designer, or intern sees their first sample before you do, let them savour that experience. It means so much.
- Expect the unexpected. The first sample 9 times out of 10 will never be perfect. The second or even third might not be perfect either.
- Be diligent with your specification sheets. Leave no stone unturned & make sure every single minuet bit of detail is highlighted. Make sure there is no excuse for samples to be wrong. That way you might more often than not get that 1 sample out of 10 that is perfect the first time.
- Always savour the unboxing. Through out your career you will unbox 100’s of samples & make 1000’s of corrections. So that it doesn’t get stale, try to enjoy every single one even if it does turn out like a potato
From here on out I’ll be asking a few other designers & developers to share their experiences, along with whatever rules they feel are necessary to be conscious of. Keep an eye out for what I hope to be more personal experiences from some very interesting people.